

#ifndef _SHELL_RESWULINPLAYERINFO_MESSAGE_H_
#define _SHELL_RESWULINPLAYERINFO_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include <vector>
using namespace std;

class ResWulinPlayerInfoMessage : public Message
{
	public:
	ResWulinPlayerInfoMessage();
	~ResWulinPlayerInfoMessage();
	void reset();
	ResWulinPlayerInfoMessage* clone();
	static const int _ID;
	//角色信息列表
	vector<std::string> players;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
